berikut coding game domino:
/*
* To change this
template, choose Tools | Templates
* and open the
template in the editor.
*/
package Domino;
import java.util.*;
import javax.swing.JOptionPane;
class Variables {
static Dice
dice=new Dice (49);
static tiles
tile=new tiles();
static String []
character=new String[3];
static int
charcount=0;
static int
player1[][]=new int[2][49];
static int
player2[][]=new int[2][49];
static int
dicevalue;
static boolean
check;
static boolean checkroll;
static boolean
checkroll1;
static boolean
checkgame=true;
static int
highhead1=0;
static int
highhead2=0;
static int
hightail1=0;
static int
hightail2=0;
static int
interval[][]=new int[2][98];
static int x2=49;
static int y2=49;
static int xx2=49;
static int yy2=49;
static int toplace;
static int
counter1;
static int
counterplayer1;
static int
counterplayer2;
static int temp;
}
class Dice {
Random r =new
Random();
int sides;
//constructor
public Dice(int
s){
sides = s;
}
//roll method
depending on sides up there
public int roll(){
return
r.nextInt(sides);
}
}
class tiles {
static int
headcount=0;
static int tailcount=0;
static int a=0;
static int b=0;
int handler[][]=new
int [2][49];
public void
dominotiles(){
for(int
x=0;x<49;x++){
for(int
y=0; y<2; y++){
if(y==0){
if(headcount==7){
headcount=0;
a=a+1;
}
if(headcount<=6){
handler[y][x]=a;
headcount=headcount+1;
}
}
else {
if(tailcount==7){
tailcount=0;
}
if(tailcount<=6){
handler[y][x]=tailcount;
tailcount=tailcount+1;
}
}
}
}
}
}
public class Gapleh
extends Variables {
public static void
main(String[]args){
tile.dominotiles();
for(int
x=0;x<49;x++){
for(int y=0;
y<2; y++){
player1[y][x]=7;
player2[y][x]=7;
}
}
for(int
x=0;x<98;x++)
for(int
y=0;y<2;y++){
interval[y][x]=7;
}
newCharacter();
newCharacter();
JOptionPane.showMessageDialog(null,character[0]+"
Di Kocok Secara Acak");
for(int
x=0;x<7;x++){
check=true;
while(check){
dicevalue=dice.roll();
if(tile.
handler[0][dicevalue]<7 && tile. handler[1][dicevalue]<7){
player1[0][dicevalue]=tile. handler[0][dicevalue];
player1[1][dicevalue]=tile. handler[1][dicevalue];
tile.
handler[0][dicevalue]=7;
tile.
handler[1][dicevalue]=7;
if(highhead1<player1[0][dicevalue]){
highhead1=player1[0][dicevalue];
hightail1=player1[1][dicevalue];
}
check=false;
}
}
}
System.out.println(character[0]+"'s tiles");
for(int
x=0;x<49;x++){
if(player1[0][x]<7&&player1[1][x]<7){
System.out.print("("+player1[0][x]+","+player1[1][x]+")");
System.out.println();
}
}
JOptionPane.showMessageDialog(null,character[1]+" Di Kocok Secara
Acak");
for(int
x=0;x<7;x++){
check=true;
while(check){
dicevalue=dice.roll();
if(tile.
handler[0][dicevalue]<7 && tile. handler[1][dicevalue]<7){
player2[0][dicevalue]=tile. handler[0][dicevalue];
player2[1][dicevalue]=tile. handler[1][dicevalue];
tile.
handler[0][dicevalue]=7;
tile.
handler[1][dicevalue]=7;
if(highhead2<player2[0][dicevalue]){
highhead2=player2[0][dicevalue];
hightail2=player2[1][dicevalue];
}
check=false;
}
}
}
System.out.println(character[1]+"'s tiles");
for(int
x=0;x<49;x++){
if(player2[0][x]<7&&player2[1][x]<7){
System.out.print(player2[0][x]+"\t"+player2[1][x]);
System.out.println();
}
}
if(highhead1>highhead2){
JOptionPane.showMessageDialog(null,character[0]+" Mangga
Tipayun");
game();
}
else
if(highhead1<highhead2){
JOptionPane.showMessageDialog(null,character[1]+" Sok Duluan
Mainkan");
character[2]=character[0];
character[0]=character[1];
character[1]=character[2];
for(int
x=0;x<49;x++){
temp=player1[0][x];
player1[0][x]=player2[0][x];
player2[0][x]=temp;
temp=player1[1][x];
player1[1][x]=player2[1][x];
player2[1][x]=temp;
}
game();
}
else{
if(hightail1>hightail2){
JOptionPane.showMessageDialog(null,character[0]+" Mangga
Tipayun");
game();
}
else{
JOptionPane.showMessageDialog(null,character[1]+" Sok Duluan
Mainkan");
character[2]=character[0];
character[0]=character[1];
character[1]=character[2];
for(int x=0;x<49;x++){
temp=player1[0][x];
player1[0][x]=player2[0][x];
player2[0][x]=temp;
temp=player1[1][x];
player1[1][x]=player2[1][x];
player2[1][x]=temp;
}
game();
}
}
}
public static void
newCharacter(){
if
(charcount<2){
character[charcount]=JOptionPane.showInputDialog("Isi Nama:");
charcount+=1;
}
}
public static void
printgamecycle(){
System.out.println("Aksi Permainan");
for(int
x=0;x<98;x++){
if(interval[0][x]<7&&interval[0][x]<7)
System.out.println(interval[0][x]+"\t"+interval[1][x]);
}
}
public static void
game(){
check=true;
while(check){
while(check){
try{
highhead1=Integer.parseInt(JOptionPane.showInputDialog(character[0]+"'s
turn\nEnter Masukan angka kartu domino anda Mas :"));
hightail1=Integer.parseInt(JOptionPane.showInputDialog(character[0]+"'s
turn\nEnter Masukan angka kartu domino anda Mas:"));
check=false;
}
catch(NumberFormatException e){
JOptionPane.showMessageDialog(null,"ga ada Di kartu punya Mu
Mas","ERROR",JOptionPane.ERROR_MESSAGE);
}
}
if(highhead1<=6&&highhead1>=0&&hightail1<=6&&hightail1>=0){
for(int x=0;x<49;x++){
if(player1[0][x]==highhead1&&player1[1][x]==hightail1){
interval[0][x2]=player1[0][x];
interval[1][y2]=player1[1][x];
player1[0][x]=7;
player1[1][x]=7;
}
}
check=false;
printgamecycle();
}
}
while(checkgame){
counter1=0;
for(int
x=0;x<49;x++){
if(tile.
handler[0][x]==7&&tile. handler[1][x]==7)
counter1+=1;
}
if(counter1==49){
for(int
x=0;x<49;x++){
if(player1[0][x]<7&&player1[1][x]<7)
counterplayer1+=1;
if(player2[0][x]<7&&player2[1][x]<7)
counterplayer2+=1;
}
if(counterplayer1<counterplayer2){
JOptionPane.showMessageDialog(null,character[0]+"Wins");
checkgame=false;
check=false;
checkroll=false;
checkroll1=false;
}
else
if(counterplayer1>counterplayer2){
JOptionPane.showMessageDialog(null,character[1]+"Wins");
checkgame=false;
check=false;
checkroll=false;
checkroll1=false;
}
else
if(counterplayer1==counterplayer2){
JOptionPane.showMessageDialog(null,"DRAW!!!");
checkgame=false;
check=false;
checkroll=false;
checkroll1=false;
}
}
while(true){
check=false;
checkroll1=true;
while(checkroll1){
checkroll=true;
for(int x=0;x<49;x++){
if(highhead1==player2[0][x]||highhead1==player2[1][x]||hightail1==player2[0][x]||hightail1==player2[1][x]){
check=true;
checkroll=false;
checkroll1=false;
}
else if(counter1==49){
check=false;
checkroll=false;
checkroll1=false;
}
}
while(checkroll){
dicevalue=dice.roll();
if(tile. handler[0][dicevalue]<7 && tile.
handler[1][dicevalue]<7){
JOptionPane.showMessageDialog(null,character[1]+" chose to pass,
required to get new domino from boneyard");
player2[0][dicevalue]=tile. handler[0][dicevalue];
player2[1][dicevalue]=tile. handler[1][dicevalue];
tile. handler[0][dicevalue]=7;
tile. handler[1][dicevalue]=7;
highhead2=highhead1;
hightail2=hightail1;
check=false;
checkroll=false;
checkroll1=false;
}
counter1=0;
for(int x=0;x<49;x++){
if(tile.
handler[0][x]==7&&tile. handler[1][x]==7)
counter1+=1;
}
if(counter1==49){
check=false;
checkroll=false;
checkroll1=false;
}
}
}
System.out.println(character[1]+"'s tiles");
for(int
x=0;x<49;x++){
if(player2[0][x]<7&&player2[1][x]<7)
System.out.println("("+player2[0][x]+","+player2[1][x]+")");
}
while(check){
while(check){
try{
highhead2=Integer.parseInt(JOptionPane.showInputDialog(character[1]+"'s
turn\nEnter a head tile number to use:"));
hightail2=Integer.parseInt(JOptionPane.showInputDialog(character[1]+"'s
turn\nEnter a tail tile number to use:"));
while(check){
toplace=Integer.parseInt(JOptionPane.showInputDialog("Where to
place the tiles:\n[0]head portion\n[1]tail portion"));
if(toplace==0||toplace==1){
check=false;
}
else
JOptionPane.showMessageDialog(null,"WRONG
INPUT","Warning",JOptionPane.WARNING_MESSAGE);
}
check=false;
}
catch(NumberFormatException e){
JOptionPane.showMessageDialog(null,"WRONG INPUT","ERROR",JOptionPane.ERROR_MESSAGE);
}
}
check=true;
if(toplace==0){
if(highhead2==highhead1){
for(int x=0;x<49;x++){
if(player2[0][x]==highhead2&&player2[1][x]==hightail2){
x2-=1;
y2-=1;
interval[0][x2]=player2[1][x];
interval[1][y2]=player2[0][x];
highhead2=player2[1][x];
hightail2=hightail1;
player2[0][x]=7;
player2[1][x]=7;
check=false;
}
}
}
else
if(hightail2==highhead1){
for(int x=0;x<49;x++){
if(player2[0][x]==highhead2&&player2[1][x]==hightail2){
x2-=1;
y2-=1;
interval[0][x2]=player2[0][x];
interval[1][y2]=player2[1][x];
hightail2=hightail1;
player2[0][x]=7;
player2[1][x]=7;
check=false;
}
}
}
}
else
if(toplace==1){
if(highhead2==hightail1){
for(int x=0;x<49;x++){
if(player2[0][x]==highhead2&&player2[1][x]==hightail2){
xx2+=1;
yy2+=1;
interval[0][xx2]=player2[0][x];
interval[1][yy2]=player2[1][x];
highhead2=highhead1;
player2[0][x]=7;
player2[1][x]=7;
check=false;
}
}
}
else
if(hightail2==hightail1){
for(int x=0;x<49;x++){
if(player2[0][x]==highhead2&&player2[1][x]==hightail2){
xx2+=1;
yy2+=1;
interval[0][xx2]=player2[1][x];
interval[1][yy2]=player2[0][x];
highhead2=highhead1;
hightail2=player2[0][x];
player2[0][x]=7;
player2[1][x]=7;
check=false;
}
}
}
}
}
printgamecycle();
counterplayer2=0;
for(int x=0;x<49;x++){
if(player2[0][x]<7&&player2[1][x]<7)
counterplayer2+=1;
}
if(counterplayer2==0){
JOptionPane.showMessageDialog(null,character[1]+" Wins!!!");
checkgame=false;
check=false;
checkroll=false;
checkroll1=false;
}
else{
check=false;
checkroll1=true;
}
break;
}
while(true){
while(checkroll1){
checkroll=true;
for(int x=0;x<49;x++){
if(highhead2==player1[0][x]||highhead2==player1[1][x]||hightail2==player1[0][x]||hightail2==player1[1][x]){
check=true;
checkroll=false;
checkroll1=false;
}
else if(counter1==49){
check=false;
checkroll=false;
checkroll1=false;
}
}
while(checkroll){
dicevalue=dice.roll();
if(tile. handler[0][dicevalue]<7 && tile.
handler[1][dicevalue]<7){
JOptionPane.showMessageDialog(null,character[0]+" chose to pass,
required to get new domino from boneyard");
player1[0][dicevalue]=tile. handler[0][dicevalue];
player1[1][dicevalue]=tile. handler[1][dicevalue];
tile. handler[0][dicevalue]=7;
tile. handler[1][dicevalue]=7;
highhead1=highhead2;
hightail1=hightail2;
check=false;
checkroll=false;
checkroll1=false;
}
counter1=0;
for(int x=0;x<49;x++){
if(tile. handler[0][x]==7&&tile. handler[1][x]==7)
counter1+=1;
}
if(counter1==49){
check=false;
checkroll=false;
checkroll1=false;
}
}
}
System.out.println(character[0]+"'s tiles");
for(int
x=0;x<49;x++){
if(player1[0][x]<7&&player1[1][x]<7)
System.out.println(player1[0][x]+"\t"+player1[1][x]);
}
while(check){
while(check){
try{
highhead1=Integer.parseInt(JOptionPane.showInputDialog(character[0]+"'s
turn\nEnter a your head tile number to use:"));
hightail1=Integer.parseInt(JOptionPane.showInputDialog(character[0]+"'s
turn\nEnter a your tail tile number to use:"));
while(check){
toplace=Integer.parseInt(JOptionPane.showInputDialog("Where to
place the tiles:\n[0]head portion\n[1]tail portion"));
if(toplace==0||toplace==1){
check=false;
}
else
JOptionPane.showMessageDialog(null,"WRONG
INPUT","Warning",JOptionPane.WARNING_MESSAGE);
}
check=false;
}
catch(NumberFormatException e){
JOptionPane.showMessageDialog(null,"WRONG
INPUT","ERROR",JOptionPane.ERROR_MESSAGE);
}
}
check=true;
if(toplace==0){
if(highhead1==highhead2){
for(int x=0;x<49;x++){
if(player1[0][x]==highhead1&&player1[1][x]==hightail1){
x2-=1;
y2-=1;
interval[0][x2]=player1[1][x];
interval[1][y2]=player1[0][x];
highhead1=player1[1][x];
hightail1=hightail2;
player1[0][x]=7;
player1[1][x]=7;
check=false;
}
}
}
else
if(hightail1==highhead2){
for(int x=0;x<49;x++){
if(player1[0][x]==highhead1&&player1[1][x]==hightail1){
x2-=1;
y2-=1;
interval[0][x2]=player1[0][x];
interval[1][y2]=player1[1][x];
hightail1=hightail2;
player1[0][x]=7;
player1[1][x]=7;
check=false;
}
}
}
}
else
if(toplace==1){
if(highhead1==hightail2){
for(int x=0;x<49;x++){
if(player1[0][x]==highhead1&&player1[1][x]==hightail1){
xx2+=1;
yy2+=1;
interval[0][xx2]=player1[0][x];
interval[1][yy2]=player1[1][x];
highhead1=highhead2;
player1[0][x]=7;
player1[1][x]=7;
check=false;
}
}
}
else
if(hightail1==hightail2){
for(int x=0;x<49;x++){
if(player1[0][x]==highhead1&&player1[1][x]==hightail1){
xx2+=1;
yy2+=1;
interval[0][xx2]=player1[1][x];
interval[1][yy2]=player1[0][x];
highhead1=highhead2;
hightail1=player1[0][x];
player1[0][x]=7;
player1[1][x]=7;
check=false;
}
}
}
}
}
printgamecycle();
counterplayer1=0;
for(int x=0;x<49;x++){
if(player1[0][x]<7&&player1[1][x]<7)
counterplayer1+=1;
}
if(counterplayer1==0){
JOptionPane.showMessageDialog(null,character[0]+" LOE
MENANG!!!");
checkgame=false;
check=false;
checkroll=false;
checkroll1=false;
}
break;
}
}
}
}
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